Cooking
Project TypeIndividual
With Patryk Dmoch who is responsible for models, textures and sprite sheets
Project Duration~3 weeks
2025 may - till now
Software Used2018 - Unity Enqine, Gimp, Visual Studio
2025 - Unity Enqine, Visual Studio
The original idea was modeled after Hyper Light Drifter from which I "borrowed" combat mechanics. The game was a project to pass the class, initially the game was supposed to be in a fantasy atmosphere (the opponents in the background are remnants that I did not have time to remake), but I decided to change the style to cyberpunk, where the action will take place in the city Arkpolis during the winter, where we will lead the bounty hunter named Cyrox.
In 2025, I decided to return to this project and complete it. With my return, I chose to change the game's concept instead of a bounty hunter, we will play as a private detective. The detective receives a case to solve the mystery of a serial killer who targets members of wealthy families. A characteristic feature of the crimes is leaving the victims in artistic and theatrical poses of deceased.
The player controls the character using a "Point and Click" system. There will be possibilities for interacting with objects and engaging with NPCs. Combat will be modeled after the systems in "Baldur's Gate 3" and the XCOM series. The game will feature several open levels, offering the player significant freedom in conducting the investigation and uncovering the truth.
More information and materials will follow as the project progresses.