Will be updated in the future
Project TypeSolo
Project Duration~ week - original version - 04.2018
~ month - added Arena - 11.2020
~ Version 1.1 - 23.09.2023
~ Version 1.2.1 - 05.02.2024
~ Version 1.3 - 12.12.2025
~ Version 1.4 - 19.08.2026
Software UsedUnity Engine, GIMP, Photoshop
This project was originally created for a 2D Graphics class, aimed at depicting the Mexican holiday Día de Muertos (Day of the Dead). I chose to create the visuals in pixel art. The action takes place across three scenes: inside the main character's house, in the town during the festival, and at the cemetery. The main narrative showcasing the holiday is presented in the Story Mode.
In 2020, I added an Arena Mode inspired by the game Mobs Inc, In this mode, the player's goal is to survive 14 enemy waves and fight 4 different enemy types, culminating in a boss battle featuring two phases and a variety of attacks. By default, you play as a Luchador, who has a basic attack and two special abilities unlocked by leveling up. These abilities help manage increasingly larger groups of enemies. Completing either the Story or Arena mode unlocks additional playable characters for the Arena. Each featuring unique abilities, animations and sound effects.
I plan to release the final update in 2027. It will expand the boss fight and add a post-victory cutscene. Additionally, I will introduce player statistics, such as enemy kill counts and skill usage.
- Added new sound effects in Story Mode
- Added particle effects for the cauldron and trees in Story Mode
- Reworking the menu, adding animations and sound effects
- Added a new character to Arena Mode
- And many other fixes and improvement
- added button to the menu to clear PlayerPrefs
- adjusting sound effects in Story Mode
- added other character animations during selection in Arena mode
- updated effects for certain enemy attacks in Arena mode
- new skills and animations for the character Ricardo!
- minor fixes and optimization