Last update 03.02.2026

About me

Hi! My name is Dawid Jonczak. My game development journey began in an IT technical high school, where I took my first steps building hobby projects in Unity Engine (including my own versions of Flappy Bird, Pong and other smaler projects). Back then, I learned mainly from tutorials by Brackeys and other YouTube creators. During this period, I also briefly experimented with CryEngine, focusing on level design using built-in engine assets. The next natural step was earning a Bachelor's degree in Computer Science with a specialization in Computer Game Design at Collegium Da Vinci. During my studies, I completed several coursework projects. The ones I managed to keep are listed below in my projects section. As a final engineering project, I co-created a two-player cooperative top-down shooter inspired by Helldivers in a cyberpunk setting. My responsibilities included programming, level design, and gameplay mechanics. Since 2020, I have been working full-time at EHS VR as a Unity VR Developer, where I have created over 23 training applications and games focused on health and safety (HSE). Additionally, I work as a freelancer, developing custom applications for Meta VR devices. In my free time, I continuously refine my skills by building new prototypes from scratch or returning to older projects to add new features. I am currently working on my personal project, Critical Vector.

Work experience

Personal projects

Below is a selection of projects I have developed over the years, spanning from my technical high school and university studies to my own personal initiatives

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  • The first project created in the Unity Engine during technical high school, refreshed in 2026.

  • unity
    c#
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2D
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  • My first projects in Unity, created in a team of four people. The main artistic direction was The Murder Rabbit from Monty Python and the Holy Grail. The game is a mix of many game genres.

  • unity
    c#
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  • The project was created for 2D graphics classes, where the main theme was the Mexican celebration of Día de Muertos. There are two game modes in the game: History and Arena.

  • unity
    c#
    pixel art
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  • A top-down stealth game that was prepared for classes.

  • unity
    c#
    pixel art
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3D
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  • The project I am currently working on. It will be a detective game with dialogues, where the gameplay will be inspired by Baldur's Gate 3.

  • unity
    c#
    pixel art
    level design
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3D
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  • Engineer's project created in a team of three people. The game is a coop twin-stick (up to two players) shooter in a cyberpunk environment.

  • unity
    c#
    game design
    level design
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3D
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  • A level prepared for Level Design classes, where our task was to create a location where we lead the player with Weenies.

  • unity
    c#
    level design
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  • The game is based on the Moonlighter game. Instead of a store, we run an Inn, where we collect information from customers and set off on an adventure.

  • unity
    c#
    game design
    level design

Hobby

What did I play: